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Wadanohara and the Great Blue Sea contains graphic content such as body horror, implied sexual assault, and other violent imagery near the later half of the game. Deep-Sea Prisoner rates this game "ages 15 and up,"largely due to disturbing and graphic content later in the game. (This rating is Japan-centric and would likely be more strict by other countries' standards; 18 and up may be more appropriate.)

Wadanohara and the Great Blue Sea
Wadanohara and the Great Blue Sea
General Information
Type Video Game/Manga
Created by Deep Sea Prisoner
Years on Air 2013-2020
Seasons 2

Wadanohara and the Great Blue Sea is a pseudo-RPG with a heavy story focus, made by Deep-Sea Prisoner in RPG Maker 2000.

Synopsis[]

"A clear blue sea under a beautiful blue sky.
After a long departure, the sea witch Wadanohara travels back home with her familiars.
But her ex-familiar, the shark Samekichi, appears to block her way:
"You shouldn't be here... Leave this sea, right now."
"
―{{{2}}}, {{{3}}}

Wadanohara and the Great Blue Sea revolves around a sea witch named Wadanohara and her familiars Memoca, Dolpi, and Fukami, who return to the Sea Kingdom after hearing how it is at war with the Totsusa Kingdom. During the time Wadanohara spends trying to prevent the war, she is demanded by her ex-familiar Samekichi to leave the Blue Sea.

Playthrough[]

Wadanohara returns to the Blue Sea after a trip and is greeted by the residents there. The Totsusa Kingdom, however, is sending their soldiers over in an attempt of invasion. Employees of the court have stated they would like to avoid invasion as much a possible. Wadanohara is sent with her familiars to fix the six blue orbs that connect into a barrier protecting the Blue Sea. Every time Wadanohara fixes an orb, she states that something feels odd, strange, or anything of the like. After fixing every orb, the Blue Sea has a banquet in celebration of it. During the banquet, Wadanohara goes to the surface and then encounters Laurentia, a demon employed by the Totsusa Kingdom. She breaks all the orbs, destroying the barrier, and allowing the Totsusa Kingdom to invade.

This is only the beginning. After making it through the invading Totsusa Soldiers, Wadanohara and her familiars manage to make it to the throne room just as Totsusahime is cornering Uomihime. From there, the two girls are quick to make up, the whole issue being something Uomihime did not even do. Obviously, there is something afoot here. The second part of the game goes into this, showing a much darker enemy coming to rise against the Blue Sea with twists and turns most players are surprised by.

There are numerous endings, and the player is forced to view most of them to reach the True Ending; to say any more would spoil the experience for the player.

Volumes[]

Volumes[]

File:Wadanohara and the Great Blue Sea 1-2.jpg

Release Date: July 4, 2017

An Ocean in Peril!

The young witch Wadanohara has returned from a journey across the sea, only to find that her peaceful ocean home has come under attack from the nefarious Tosatsu Empire. Alongside her faithful familiars–Memoca, Dolphi, and Fukami–Wadanohara promises to do all she can to prevent a terrible war. But when a mysterious figure from her past demands that she leave, can the pure-hearted Wadanohara muster the courage and magic she needs to save the Sea Kingdom once and for all?

References[]

Picture Gallery[]

Video Gallery[]

(Reboot)_Wadanohara_and_The_great_blue_sea

(Reboot) Wadanohara and The great blue sea

(BONUS-Reboot)_WATGBS

(BONUS-Reboot) WATGBS

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