Wadanohara and the Great Blue Sea

Plot Summary
Wadanohara returns to the Blue Sea after a trip and is greeted by the residents there. The Totsusa Kingdom, however, is sending their soldiers over in an attempt of invasion. Employees of the court have stated they would like to avoid invasion as much a possible. Wadanohara is sent with her familiars to fix the six blue orbs that connect into a barrier protecting the Blue Sea. Every time Wadanohara fixes an orb, she states that something feels odd, strange, or anything of the like. After fixing every orb, the Blue Sea has a banquet in celebration of it. During the banquet, Wadanohara goes to the surface and then encounters Laurentia, a demon employed by the Totsusa Kingdom. She breaks all the orbs, destroying the barrier, and allowing the Totsusa Kingdom to invade.

This is only the beginning. After making it through the invading Totsusa Soldiers, Wadanohara and her familiars manage to make it to the throne room just as Totsusahime is cornering Uomihime. From there, the two girls are quick to make up, the whole issue being something Uomihime did not even do. Obviously, there is something afoot here. The second part of the game goes into this, showing a much darker enemy coming to rise against the Blue Sea with twists and turns most players are surprised by.

There are numerous endings, and the player is forced to view most of them to reach the True Ending; to say any more would spoil the experience for the player.